You can either choose to have these two as a seperate file or to 'flatten them' to merge the layers together. Next up you can create a new layer on top of the first one and import the actual character base, I copied one from a different file here. The difference is that they are more flexible when it comes to sizes and colours. The rpgmaker software has set restrictions on size of each set and the file itself after all.Īlthough this shows a RPGm2k3 file the same process can be applied to the other makers. in this guide I'll use the RPGM2k3 charset template.
When you start aseprite open up a template to begin with. Gamemaker has a well done spiting tool included in it but what it really lacks is layers and that can make spriting difficult, especially the animations. Working with templates is easier with layers.Ever tried to work with templates but you keep drawing over them or mesing it up in a different way? Layers is your friend here.